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Pikmin And Captain Olimar


This description comes from Wikipedia

The main protagonist of the series is Captain Olimar (ީ` Orim), an employee of Hocotate Freight Company, that flies a ship known as the S.S. Dolphin (a reference to the Gamecube's development title). He has a wife, son, and daughter. Pikmin 2 introduces Louie, a co-worker of Olimar, who places the Hocotate Freight Company in debt after losing a shipment of gold pikpik carrots to a "ravenous space bunny" (although in an unlockable cutscene it is revealed that Louie himself ate the carrots). The names "Olimar" and "Louie" are based on Mario and Luigi, who were also developed by Shigeru Miyamoto. The name "Olimar" is a partial anagram of Mario (ޥꥪ?) in both the English and Japanese language. Likewise, "Louie" is derived from "Luigi". In some translated versions of Pikmin, the name is translated into the equivalent of "Luigi" in that language - for example, in the Spanish translation of Pikmin 2, he is called "Lus".

Another main character in Pikmin 2 is the President of Hocotate Freight, a large man that runs the company and keeps debt collectors away. The president is forced to sell the Dolphin, and it is replaced by an unnamed ship (called the "Hocotate Ship" in Super Smash Bros. Brawl) that is able to speak, name and value the treasure on the planet.

After becoming stranded on the "Distant Planet" in the first game, Olimar becomes acquainted with the species of plant-like beings that he names "Pikmin" because they resemble the "Pikpik" brand of carrots on his homeworld. They are small, brightly colored creatures who are each as tall as a dime. They follow any command: from attacking enemies and defending Olimar to retrieving large artifacts. Pikmin are generally very weak, unless they are used in teams, as the Pikmin are excellent at working together. Pikmin speak with strange, foreign squeak noises. Simple commands can, however, be communicated to them by the use of a whistle or any other device capable of producing high-pitched noises.

Pikmin come in several colors, each with their own strengths and weaknesses. In the original Pikmin, there are three types of Pikmin: red Pikmin, who are better in combat and can withstand extreme heat and fire; yellow Pikmin, who can be thrown higher, can use bomb-rocks (Pikmin only), and are immune to electricity (Pikmin 2 only); and blue Pikmin, which have gills and can walk in water (or get splashed with water-based attacks) without drowning. In the second game, two new species of Pikmin were introduced. The first species introduced are purple Pikmin, who move slower than normal Pikmin, but have ten times the strength and weight of other Pikmin, giving them the ability to pick up much heavier objects and attack and destroy obstacles and other enemies with fewer numbers. They also sometimes stun enemies when they land near or on them. The second are white Pikmin, who, when ingested by enemies, damage the enemy through being toxic. White Pikmin are themselves immune to poison, can locate buried treasure with their special eyes, and can run faster than other Pikmin. Also introduced is a kind of parasitic Pikmin/Bulborb hybrid called Bulbmin, Bulborbs that have been infected by parasitic Pikmin, that follow Olimar after their leader is killed. They are immune to all hazards save explosions, and will not leave the caves in which they are found with Olimar. The only way to "keep" them is if they are transformed into other Pikmin species with Candypop Buds.

At the end of Pikmin, many different Pikmin "Onions" fly into space, many of which are not the standard Red, Blue or Yellow of the Pikmin we see in the game. It is assumed that there are many different kinds of Pikmin spread out across the planet.

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